Deminer
🌌 Visual style and atmosphere
Design: The game is designed in dark tones with bright accents of electric blue and neon red.
Fonts: Orbitron and Share Tech Mono tech fonts are used to create the atmosphere of a hacker terminal or spaceship control panel.
Effects: There is animation of the title pulsating, glowing effects, and smooth color changes when hovering over cells.
🎮 Game mechanics
Three difficulty levels:
Easy: 9x9 field, 10 mines.
Medium: 14x14 field, 35 mines.
Hard: 18x18 field, 70 mines.
First move protection: The algorithm is designed so that you will never blow yourself up on the first cell. Mines are generated only after the first click.
Controls: * Standard clicks work on a computer (left — open, right — place a flag).
For mobile devices, there are special buttons for switching modes (“Open” / “Flag”).
🛠 Technical features
Adaptability: The field automatically adjusts to the screen size, so it is equally convenient to play on a large monitor and on a phone.
Clean code: The game is written on a “clean” stack (HTML5, CSS3, JavaScript) without the use of heavy third-party engines, ensuring instant loading.
Functionality: There is a built-in timer, a counter of remaining mines, and a final window with the game result.
This version of Minesweeper looks much more dynamic than the original and is perfect for testing your logic during breaks between studying or other activities.
Translated with DeepL.com (free version)
| Status | Released |
| Platforms | HTML5 |
| Author | Dimaggio_7 |
| Tags | Minesweeper |
| Content | No generative AI was used |

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